Neverness to Everness volleyball — and how to drive a dump truck onto the court
By DayOneFix Editorial · August 14, 2026
The volleyball mode in 1.3 is a 2v2 PvE weekly league that pays Beetle Coins. That is the official description, and it is not why it is trending.
It is trending because Neverness to Everness is a drive-anywhere sandbox that put a volleyball court on a public beach, and Chinese players worked out within a day that you can drive a dump truck onto the court and it has real collision. The ball hits it. The opponents cannot get anything past it.
This page covers both halves: the stunt, with the fine print that decides whether it works for you — and the actual mode, including the two control keys that most players never find.
Where to find a truck
This is the part every clip skips, and it is the only part you actually need.
Any construction site has them. That is the rule players settled on — construction sites across the map spawn drivable yellow dump trucks (the ones the community calls 大运, after the truck brand plastered on them). You do not buy them and you do not unlock them; you walk up to one parked on site and drive it away.
The beach itself already has several vehicles, which is the tip worth having. One player reported driving the furthest truck on the map all the way over before finding out there were vehicles parked near the coast the whole time. Look along the coast road before you commit to a cross-map haul.
What works, and what wastes your time:
| Vehicle | Verdict |
|---|---|
| Dump truck | The one everyone uses. Tall enough to cover the net properly. |
| Cement mixer | Works. Reported as a straight substitute. |
| Bus | Works, and gets combined with a truck for a double wall. |
| Road roller | Drives in fine but is too short — the ball still travels over it. |
| Excavator | Cannot be driven. The most-wanted vehicle, and the game says no. |
| Self-summoned vehicles | Reports conflict. Some say a summoned car does not register, others say it coexists with a driven one. Assume it does not until you see it work. |
Getting it to the beach
Two things nobody warns you about:
Big vehicles are painfully slow. The community verdict on the dump truck is “slow as a snail”. A cross-map drive in one is a genuine time investment, which is exactly why the beach-side vehicles matter.
They also block your own view. The truck body fills the screen, and the roads to the coast are not straight. Expect to clip things.
Two more constraints that will cost you a run if you do not know them:
- Story scenes despawn vehicles. If a cutscene or story trigger fires while your truck is parked, it can vanish. Players report vehicles surviving fine as long as nothing triggers.
- Driving a second one over can remove the first. One clip’s own caption says that if you drive another vehicle in directly, the other one disappears — so the double-wall setups take more care than they look like they do.
On mobile, do not bother. Multiple reports say the vehicle simply despawns on the phone client. This is a PC bit.
What actually happens on the court
The collision is real — that part is not exaggerated. Players describe it as “an actual block”, and footage shows serves and spikes bouncing off the truck body instead of crossing.
But it is not a clean win button:
- A spike can knock the vehicle away. More than one player reports their truck being sent flying by a hit. “The ball can shove a truck” is a direct quote, and it is the most common way the setup fails.
- You can park on the opponent’s half, which is the version most clips show.
- It is a bit, not a strategy. The league is PvE with an AI partner. There is no ranked ladder to cheat and nobody to grief — you are making a clip in your own session. If you want the Beetle Coins, playing the rally is faster than staging the gag.
How long will this last? (Updated 19 August: one month of CN data)
After a month on CN servers the answer is much clearer than it was on 14 August: the truck meta did not die — it evolved. The CN community has iterated the net-blocking play into a refined “2.0” method (a 294k-view tutorial), and AFK-strategy videos posted after 15 August still have comment tracks full of players confirming it works. One variant was reportedly fixed; the mainstream method kept working. Global only received 1.3 today, so behaviour should match CN’s current build — if it diverges, this page changes.
Four real limitations settled out of the danmaku, and they matter more than “does it work”:
- On mobile, summoning a second truck despawns the first — one truck per match
- High-difficulty AI spikes can knock the truck clean off the court; one mobile player reported a single serve launching it
- Trucks can vanish between rounds — check before the next set starts
- The weekly “technique” tasks cannot be completed AFK — as one danmaku put it, “there are skill tasks you’ll never finish this way.” AFK clears most of the rewards, not all of them
One danmaku school skips the truck entirely: leave the protagonist to the AI — a player reported full stars and a tournament win that way, on the logic that “the protagonist is strong and the AI actually knows how to use them.” Zero-risk first option if your hands disagree with volleyball.
If you would rather just win the match
The stunt is the fun part; this is the part that gets you the Beetle Coins. Three things dominate the community discussion, and none of them are in the game’s tutorial.
Your serve keeps hitting the net because of a stat, not your timing. The single most repeated complaint is serves that clip the net or never cross. Players report that serve power comes from the character’s own serve stat — field the character with the highest one and the pattern changes completely. The widely-shared “7:0 without moving” clips run on exactly this: with a high enough serve, the AI opponents cannot receive at all.
The two controls nobody can find. On PC:
Z— free cameraR— turn off auto-spike
And the part that catches people twice: both reset every time you log out and back in. You have to turn them off again each session.
On mobile, the same two buttons sit at the bottom centre of the screen — and they are genuinely hard to see, because the icons are white and so is the sand. A striking number of comments are players asking how to change the camera while the button sits in plain sight.
Your AI partner is the actual opponent. The most detailed complaints are all about the teammate: it takes your receiving position, stands in the front row without receiving, collides with you and hands the other side a point, and when you set it up for a spike it just returns the ball instead. If a match feels unwinnable, this is usually why — and it is also why the objectives that require you to spike are the hardest ones in the mode.
Sources
Mode format, the weekly league and the Beetle Coin reward come from the official 1.3 preview. Everything about the truck stunt, the vehicle locations, the controls, the serve stat and the AI teammate behaviour is community reporting from Bilibili — the truck-on-court clip, the vehicle location roundup, and the comment and danmaku threads on both, collected 14–15 August 2026. Images are cropped frames from that community footage. None of it is documented by the developer, and the patch status is unresolved as noted above.