About DayOneFix
When a game launches, the answers players need are scattered: a workaround buried in a Steam thread, a fix mentioned in patch notes nobody reads, a claim repeated across a dozen sites that nobody ever checked. DayOneFix collects those answers, verifies them against primary sources, and states plainly what is confirmed and what isn’t.
What we cover
Launch-week problems and questions for new releases — crashes and fatal errors, connection failures and desync, voice chat and audio issues, player counts and solo play, crossplay and platform support, performance settings, and how long a game takes to finish.
The games we are tracking right now are listed on the home page; every game we have covered, with its countdowns, guides and fixes, is on the games index. Pages carry the date they were last checked, and a claim we could not confirm says so.
How we verify
- Primary sources first. Developer patch notes, official FAQs and roadmaps, the platform’s own store data, and the specific forum thread where a workaround was found. We link them so you can check us.
- Official fix and community workaround are labelled differently. If a developer has confirmed something, we say so. If players found it themselves, we say that instead — and note how it can fail.
- We publish “we couldn’t confirm this.” When a claim is widely repeated but we can’t verify it, saying so is more useful than repeating it. Several pages here do exactly that.
- Dates on status claims. Launch-week facts go stale within days, so status notes carry the date they were last checked.
Our corrections stay public
When we get something wrong, the fix is made on the page with a dated note saying what this page used to claim and why it changed — not a silent swap. Recent examples you can read: the Endfield 1.5 date correction (we carried a third-party derivation until the publisher’s own announcement replaced it), the same-day correction after a Japanese press release disproved a claim we had published that morning, and the community roadmap we scored as wrong instead of deleting. We also check publishers’ press channels in each language they operate — announcements reach Japanese or Chinese press releases before the English news hub often enough that skipping them produces errors.
What we don’t publish
Puzzle solutions, item locations and similar specifics where the only available “sources” are auto-generated wikis copying each other. A wrong walkthrough wastes more of your time than no walkthrough, so those pages stay unwritten until a source exists that can be checked.
Contact
Corrections are welcome — if something here is wrong or out of date, tell us and we will fix it: [email protected]
About the site
DayOneFix is operated independently and is not affiliated with any game developer or publisher. Game names and trademarks belong to their respective owners.