NTE codes tracker: the 1.4 preview codes have expired — and every expired code on record

By DayOneFix Editorial · August 12, 2026

Active now: 0Last checked: 2026-09-17 14:10 (UTC+8)

Active codes

No codes are redeemable right now. When a real one drops it enters this table the same day, with its expiry timestamp.

Expired codes (kept as records)

CodeRewardsExpiredSource
WITCHHOUSE100 Annuliths20 Sep 2026, 23:59 (UTC+8)1.4 preview livestream, 16 Sep — cross-checked across three independent WeChat recaps
THEWHOOTS100 Annuliths20 Sep 2026, 23:59 (UTC+8)1.4 preview livestream, 16 Sep — cross-checked across three independent WeChat recaps
PUKALANDGOGO100 Annuliths20 Sep 2026, 23:59 (UTC+8)1.4 preview livestream, 16 Sep — cross-checked across three independent WeChat recaps
YHDOUYIN0924Materials — the exact contents were not itemised in any recap we read20 Sep 2026, 23:59 (UTC+8)1.4 preview livestream, 16 Sep — a Douyin-tagged material code, listed separately from the three Annulith codes
304738355FTUDHET50 Annuliths, 50,000 Fons, 30,000 Beetle CoinsDead ~1h after surfacing (redemption cap), 19 AugUntraced — capped, likely a creator code
FOGDENGAME100 Annuliths, 5 Rising Hunter Guides, 5 Light Dyes, 4,000 Beetle Coins10 Aug 2026, 23:59 (UTC+8)1.3 preview livestream, 8 Aug
EYEOFDELUSION100 Annuliths, 5 Senior Hunter Guides, 5 Colorless Dyes, 6,000 Beetle Coins10 Aug 2026, 23:59 (UTC+8)1.3 preview livestream, 8 Aug
SUMMERTIME100 Annuliths, 2 Elite Hunter Guides, 2 Chaotic Dyes, 12,000 Beetle Coins10 Aug 2026, 23:59 (UTC+8)1.3 preview livestream, 8 Aug

Why the table above is worth trusting: most lists you will find for this game are recycling dead codes. NTE’s codes are deliberately short-lived — the livestream batches run for roughly 48 hours — so a page that shows codes without an expiry timestamp or a last-checked stamp is showing you expired ones. We keep expired codes on purpose: half of what people come here to check is “was this code ever real, or did that site invent it?”

The four 1.4 codes — expired 20 September

The 1.4 preview livestream on 16 September dropped four codes. Three gave 100 Annuliths each — 300 total; the fourth was a materials code carrying a Douyin tag, and none of the recaps we read itemised what is in it, so we are not going to invent a reward list for it.

CodeWhat it gives
WITCHHOUSE100 Annuliths
THEWHOOTS100 Annuliths
PUKALANDGOGO100 Annuliths
YHDOUYIN0924Materials — contents not itemised anywhere we could source

All four expired on 20 September 2026 at 23:59 (UTC+8) — they are kept in the table above as records, not as working codes. That is the pattern NTE has used every version: preview-stream codes live about four days, then die. The 1.3 batch behaved identically.

Two practical notes, both from the recaps rather than from us: the three Annulith codes are letters only, no digits — if you paste one and it fails, check you have not picked up a stray space. And redeem before the deadline rather than at it; NTE codes have also died early on redemption caps before, which is what happened to the one launch-day code in 1.3.

How we sourced these. The official 异环 account published a recap post and two videos, but the codes themselves are read off the stream. We cross-checked three independent WeChat recaps: all three list WITCHHOUSE and THEWHOOTS; two list PUKALANDGOGO; two list YHDOUYIN0924; the 20 September 23:59 deadline is consistent across them. Where they disagreed we kept the narrower claim.

NTE 1.3 codes: what happened on 19 August

This is the question of the week, so here is the evidence rather than a guess.

The CN 1.3 launch on 13 August shipped with no codes at all. We read the official CN update notice in full — it contains zero redemption codes. What CN players got instead arrived by in-game mail, nothing to type:

Launch day did produce one code — of a new type worth understanding (updated 19 August, 12:40 UTC+8): 304738355FTUDHET (50 Annuliths + 50,000 Fons + 30,000 Beetle Coins) surfaced in the small hours with a redemption cap and was dead within about an hour of spreading. Nobody has traced it to an official channel; the community’s best guess is a creator code. It is archived in the table above as expired. The practical takeaway: random-string capped codes are first-come-first-served and never have a traceable source — try them when you see them, but never trust a site listing one as “active”.

The patch-notes prediction itself held: the official global 1.3 notes, posted 18 August, contain no codes. Compensation mirrors CN exactly — 300 + 300 Annuliths (600 total) by in-game mail for characters created before 19 August, 06:00 (UTC+8), plus a supply event for Hunter Lvl 11+. If official global codes appear later, they come from an official channel post and land in the table above with expiry timestamps the same day.

What this means in practice: a version launch without codes is exactly when invented “launch codes” show up elsewhere. If you see a site listing working NTE 1.3 codes on 19 August, check whether it names a source and an expiry. The ones that do neither made them up.

The full 1.3 maintenance window, converted to every timezone →

How to redeem

  1. In game, open the ••• menu (top right of the screen).
  2. Choose Redeem Code.
  3. Enter the code and confirm — rewards arrive by in-game mail, not directly into your inventory.

Codes are issued for both CN and global unless a notice says otherwise. If a code is rejected, the two ordinary causes are that it has expired (check the timestamp) or that it was region-specific.

Where real codes come from

Only three places, and everything else is downstream of them:

Pre-registration and milestone rewards are also not codes. They are granted automatically on login during the relevant window.

Sources

Code contents and expiry timestamps from the 8 August official 1.3 preview livestream, documented at the time on our 1.3 countdown page. The “no codes at CN 1.3 launch” finding and the compensation figures are from the official CN 1.3 update notice of 12 August, read in full. Redemption path verified in-game.