Neverness to Everness tier list: the combat chart, the city chart, and why they are separate

By DayOneFix Editorial · August 15, 2026

Neverness to Everness goes global on 19 August. The Chinese server has been running since 1.0, and its community has already settled a tier list — two of them, in fact, because this game is rated on two completely different axes.

Below is @轩儿Zero’s V1.2 second-half ranking, transcribed in full and mapped to the game’s English character names.

Investment baseline: S-rank characters at 0 Awakening, the protagonist at 5, Chiz and A-rank characters at 6.

A blue tag above a portrait means the character only reaches that tier alongside the named teammate. Transcribed below as (needs X).

1. Combat tier list

Main DPSSub DPSSupport
T0LacrimosaShinkunewChaosNanallyLight protagonist浔Zaowu早雾IroinewHaniel
T0.5ChizBaicangJiuyuanHathorFadia
T1HathorDaffodill—
T2MintAurelia—Adler
T3Skia—Edgar
T4———

2. City tier list

This is the chart no English site publishes, because it does not rate combat at all. The columns are café management, city activities and special.

Café managementCity activitiesSpecial
T0ShinkunewLacrimosaNanallyFadiaChaosHathor浔ProtagonistChaos
T0.5LacrimosaIroinewEdgarAurelia ↓Zaowu ↑needs ShinkuHanielJiuyuan ↓MintBaicang ↓IroinewChiz
T1BaicangChizDaffodillSkiaChizSkia—
T2MintAdlerDaffodillAdlerZaowuAurelia—
T3Nanally——

↑ / ↓ mark characters the source moved this version. Café management is rated “across the full roster, choosing 3 drinks + 2 desserts.”

Why two charts matters more here than elsewhere. In most gacha games a tier list is implicitly a combat list. NTE’s city layer — the café, the city activities — is a real progression system with its own winners, and they are not the same characters. Nanally is a T0 combat main DPS and T3 at café management. Shinku is new and tops both, which is the actual argument for pulling her.

What this means before global launch

English coverage of this cast starts from scratch on 19 August. The Chinese ranking above has had two versions to settle, so treat it as a head start rather than a prediction — with the caveat that global launch versions sometimes ship balance changes.

Two names we left in Chinese. 浔 and 早雾 have official English names we could not confirm against the game’s published character list, and this site does not invent them.

Why the split exists: Awakening gates mechanics, not just numbers

The reason is specific to NTE’s Awakening system, and one comment lays it out precisely:

“Six Awakenings and three of them are mechanics.”

And the complaint that follows:

“Putting mechanics into Awakening — more than two of them, and they complement each other, so missing one makes the whole thing fall apart.”

That is the crux. In most gacha games, duplicates give you percentages: more damage, more uptime, shorter cooldowns. When duplicates instead give you mechanics, the fully-invested version of a character is not a stronger version of the base one — it is a different unit with abilities the base one does not have.

A single tier grade cannot describe both. That is why the Chinese side keeps two lists.

What to do: before using any NTE tier list, find out which investment level it assumes. If it does not say, assume it describes a character you will not own.

The calibration problem

The most useful comment on the current headliner is deliberately unexciting:

“Average. You can’t call her weak, but she’s nowhere near god tier — just normal. Lacrimosa Requiem is still the ceiling.”

That is a calibrated verdict, and it is rarer than it sounds. Most rankings only have room at the extremes: a character is either a must-pull or a trap. “Fine, but the ceiling is elsewhere” is the most common truth and the hardest to express in a letter.

Note what it does: it anchors to a named ceiling. A tier list without an anchor is just a ranking of adjectives — knowing that everything is measured against one specific unit makes every other placement legible.

Another comment challenges a list on exactly that basis: “Where did this junk list come from? Up to 1.2, which damage dealer can compare with Lacrimosa Requiem?”

The two tells worth knowing

Flashy is not strong. “The effects are spectacular, the strength is just terrible.” Visual impact and performance are uncorrelated, and character trailers optimise for the first one.

Watch how the defenders argue. One comment is unusually self-aware about the sociology:

“The people in the comments saying she’s strong are all insulting others’ intelligence — that tells you how strong she actually is.”

That is not a damage calculation, but it is a real signal. When a character’s supporters argue by attacking sceptics rather than posting clears, the case is usually thin.

The investment trap, in one sentence

The most relatable comment in the thread:

“Pulled her in 11 draws, got one Awakening, thought I’d build her — maxed her out and found out she was terrible.”

That is the failure this whole page is about. The tier list said something; the investment level it silently assumed was not the one that player had; the resources are gone.

What this page is, and is not

The tables above are a transcription of a named community source, not our own ranking. We have not played these characters and would not pretend to rank them — a list assembled by reading other lists is the thing being torn apart in every quote on this page.

What we add is the part that usually gets lost in translation: the investment baseline, the teammate dependencies the chart marks, the second chart English sites drop entirely, and the arguments above about why any of it moves.

Sources

Both tier charts are transcribed from @轩儿Zero’s V1.2 second-half ranking on Bilibili, captured 16 August 2026. Quoted arguments are from viewer comment tracks on high-view Chinese low-investment ranking videos for version 1.2, translated rather than paraphrased where quoted. Chinese names are mapped against the game’s published English character list; 浔 and 早雾 could not be confirmed and are left in Chinese rather than guessed.