Duskmoor collectibles: every count verified, the ~1,000 Annulith payout, and the two traps
By DayOneFix Editorial · August 21, 2026
The census, cross-checked across two independent CN completionist sources: 50 Oracle Stones, 10 photo spots, 6 anomaly commissions. Full exploration pays out roughly 1,000 Annuliths plus material rewards — Duskmoor is the single largest exploration payout in the game right now, because the zone is as big as the five old districts combined.
Why you need a checklist more than a pin map
Two in-game mechanics do the pinpointing for you — both from the official 1.3 materials:
- Oracle Stones ping you when you are near one. Sweep a zone and the game tells you when you are close; what it does not tell you is how many are left — that is what the counts below are for.
- Photo spots appear on the minimap when nearby.
So the workflow that actually finishes Duskmoor: pick a zone, sweep it with the detection doing the fine work, and tick against the census so you know when a zone is genuinely done.
The checklist
| Type | Count | Detection | Notes |
|---|---|---|---|
| Oracle Stones | 50 | Proximity ping | The bulk of the payout |
| Photo spots | 10 | Minimap marker nearby | — |
| Anomaly commissions | 6 | Marked activities | Named below — two have traps |
The three-route sweep (added: route reconstruction)
We pulled the route structure from the completionist run itself — the author’s own part titles carry the waypoint ranges, which also triple-confirms the census (1–50 stones, photo 1–10, six commissions):
How to read this map: this is an original schematic, not to scale and not game coordinates. The coastline, the lake, the zone shapes and every marker position are our own drawing, reconstructed from the route structure of the completionist run. What is sourced and cross-checked here is the counts and the waypoint ranges — not the positions. Each leg carries a range marker (“1–21”), not 21 fake pins — range data drawn as ranges. The six anomaly commissions are named in the strip at the bottom because we know they exist but not which leg each sits on.
Click a marker (or tick the list) to mark it collected. Progress is saved only in this browser — no account, nothing leaves your device.
Everything on this plot, as text
Leg 1 · West coast town → central valley
Stones 1–21 · photo spots 1–5 · 1 anomaly commission
- Oracle Stones1–21Range marker, not 21 pins: the census gives leg 1 as stones 1–21. Proximity ping does the fine work in-game.
- Photo spots1–5Photo spots 1–5 fall on this leg. They surface on the minimap when you are near one.
Leg 2 · Tear Lake east ring roads
Stones 22–35 · photo spot 6
- Oracle Stones22–35Range marker: stones 22–35 on the lake east ring.
- Photo spots6Only one photo spot on this leg.
Leg 3 · Northern highlands
Stones 36–50 · photo spots 7–10 · 3 anomaly commissions
- Oracle Stones36–50Range marker: stones 36–50 close out the census at 50.
- Photo spots7–10Photo spots 7–10 finish the set of 10.
Named, area not verified
All six commissions are confirmed to exist; which leg each one sits on is not something we have verified.
- Anomaly commissions雙花並蒂Named in the commission walkthrough. No trap reported.
- Anomaly commissions提燈夜行Named in the commission walkthrough. No trap reported.
- Anomaly commissions童話戰役Named in the commission walkthrough. No trap reported.
- Anomaly commissions終幕:從頭反復Named in the commission walkthrough. No trap reported.
- Anomaly commissions沉水之扉TrapTrap: needs a boat. You essentially cannot swim there — bring the yacht or the Tide jet ski. Swimming is the documented time sink.
- Anomaly commissions小鹿當家TrapTrap: skip the escort. Run straight to the destination points instead of following the deer — the biggest time saver in the completionist consensus.
No marker matches that filter.
Data: Counts and per-leg ranges from our own Duskmoor census page (轩儿Zero's census + 薄荷味可可Cocoa's commission walkthrough, cross-checked).
Want to tick things off as you sweep? The standalone Duskmoor map & tracker is this same plot with progress tracking — click a marker to mark it collected, saved in your browser.
| Route | Area | Haul |
|---|---|---|
| 1 | West coast town → central valley | Stones 1–21, photo spots 1–5, one anomaly |
| 2 | Lake east ring roads | Stones 22–35, photo spot 6 |
| 3 | Northern highlands | Stones 36–50, photo spots 7–10, three anomalies |
Plus the two standalone commissions (the boat one and the deer one, below). Sweep in that order and the counts in the checklist above tell you when each leg is truly clean.
The six anomaly commissions — and the two traps
「雙花並蒂」·「提燈夜行」·「童話戰役」·「終幕:從頭反復」·「沉水之扉」·「小鹿當家」
- 沉水之扉 needs a boat. You essentially cannot swim there — bring the yacht (or the Tide jet ski if you opened the crate). Swimming attempts are the documented time-waster.
- 小鹿當家: skip the escort. You can go straight to the destination points instead of following the deer — the completionist consensus tip that saves the most time.
Related
- The Duskmoor map & collectible tracker (progress check-off)
- Everything in 1.3, including the Duskmoor overview
- The mystery box and the surfing unlock
- Beetle Coins & Fons: where the payout goes
Sources
Counts (50 / 10 / 6) and the ~1,000 Annulith full-clear estimate from 轩儿Zero’s Duskmoor census; the six commission names and both traps from 薄荷味可可Cocoa’s commission walkthrough — two independent CN completionist authors in agreement, launch week of the CN release. Detection mechanics from the official 1.3 materials as documented on our countdown page. A pin-annotated map is planned once we can verify positions against the in-game map ourselves; until then we would rather give you verified counts than redrawn guesses. Checked 21 August 2026.