Enigma of the Labyrinth: Operation Bagel — the extraction mode, and how people actually run it

By DayOneFix Editorial · August 15, 2026

The new mode most people are searching for without knowing its name is “Enigma of the Labyrinth”, and the season currently running inside it is Operation Bagel.

HoYoverse's official Enigma of the Labyrinth gameplay guide card covering maps, commission missions and the item quality ladder
HoYoverse's own "Enigma of the Labyrinth" guide card (Maps & Items). It carries the studio's pre-release disclaimer — the mode shipped broadly as shown · © HoYoverse

Here is what it is officially, and then what players who have run it a few hundred times actually do — because those two things are further apart than usual.

What it is, officially

From HoYoverse’s Version 3.1 update announcement:

“Enigma of the Labyrinth” is a brand-new permanent game mode introduced in Version 3.1. Proxies need to venture into the depths of the Hollow to collect valuable supplies and evacuate in time.

The rest of the official framing:

TypePermanent mode, not a limited event
UnlockInter-Knot Lv. 40
Live since5 August 2026, 10:00 server time
LoopEnter the Hollow → collect supplies → evacuate before you lose them
What supplies doBuild infrastructure to repair the research station, or craft equipment that makes your Agents stronger inside the Hollow
RewardsPolychromes from item collection, commissions and expanding your catalog
StoreCommissions redeem Agent Focus: Pyrois; Season Commissions redeem Twilight Afterimage and the Belle/Wise Proxy accessories

So: an extraction loop. You go in, you take things, and the run only counts if you get out.

The strategy that actually dominates: don’t fight

The single most-watched Chinese clips on this mode are not combat guides. They are variations on going in with nothing, taking crates, and leaving inside a minute — one is titled, in effect, “high-risk difficulty, one million in ten minutes, pure crate-stealing, no fighting at all.”

The loop players describe:

  1. Bring the free gear. On high-risk runs one player’s summary is blunt: you only get three items anyway, and the equipment the mode hands you is enough. This is a zero-investment run — nothing of yours is at stake.
  2. Land and move, do not engage. The repeated phrase is “don’t fight, take the bread and go.” Enemies in many spots do not chase if you keep moving.
  3. Prioritise the weapon and gear crates. These are what pay. Players report a single secured container coming out worth over a million, and that the high-value backpack-type items sell for millions.
  4. Leave early. “Loot and extract inside a minute” is a real target, not hyperbole. The mode’s whole risk is that dying loses the run.
  5. If you go down, extract. The community rule is “hit the floor, pull out” — a downed run is not worth rescuing.

On Agent choice, the most repeated pick for this style is Hoshimi Miyabi, cited for raw movement speed and easier positioning — this is a running-and-grabbing mode, so mobility beats damage.

The thing that breaks most guides: you cannot memorise a route

This is worth stating loudly, because “full route guide” is the format most people will look for and it does not fit here.

By design, the interior is fog plus a randomised layout. Players make the point directly: you cannot learn the map. A video showing a perfect loop through a specific building is showing you one generated instance, not a route you can repeat.

What transfers between runs is not a path. It is:

Treat any “best route” content for this mode as demonstration footage rather than instruction.

What the drop rates actually look like

Expectations first, because the mode is generous with volume and stingy with the good stuff:

So the honest framing: the money comes from volume of fast runs, not from any single lucky container. That is also why the zero-investment approach wins — it makes a failed run cost nothing but the minute.

Where the supplies go

Two sinks, and they pull in different directions:

If you are early, the equipment side compounds faster: better in-Hollow gear makes deeper runs survivable, which makes the infrastructure track fill faster in turn. There is no reason to hoard for the store, since commissions rather than raw supplies are what redeem Agent Focus: Pyrois and the season rewards.

Naming, and what we could not verify

The mode name, the season name, the unlock requirement, the loop and the reward tracks above are all from HoYoverse’s own Version 3.1 announcement.

The specific zone and container names are not. Chinese coverage names both, but neither appears in the official English announcement, and this site does not invent English names for things HoYoverse has not published in English. Where you see a container described rather than named above, that is why. When the official English terms surface, they land here.

FAQ

What is Operation Bagel in ZZZ? Operation Bagel is the season currently running inside “Enigma of the Labyrinth” — the permanent extraction mode introduced in Version 3.1, where you enter the Hollow, collect supplies and evacuate before you lose them.

How do you unlock Enigma of the Labyrinth? It unlocks at Inter-Knot Lv. 40 and has been live since 5 August 2026, 10:00 server time. It is a permanent mode, not a limited event.

Who is the best Agent for Operation Bagel? The most repeated community pick for the dominant looting playstyle is Hoshimi Miyabi, cited for raw movement speed and easier positioning — mobility beats damage in a running-and-grabbing mode.

Is there a best route to farm? No. The interior is fog plus a randomised layout, so a route cannot be memorised — any “best route” video is showing one generated instance. What transfers is knowing which container types are worth the detour, recognising dead ends, and holding to a time budget.

What should I prioritise inside a run? Weapon and gear crates — players report a single secured container coming out worth over a million. The dominant strategy is zero-investment: bring the free gear, avoid fighting, and leave early, since dying loses the run.

Sources

Mode description, permanence, the Inter-Knot Lv. 40 requirement, availability date and reward tracks are quoted from HoYoverse’s Version 3.1 “The Long Goodbye” Update Announcement. The playstyle, drop-rate reports, the randomised-layout point and the Agent recommendation are community reporting from high-view Bilibili footage and its comment and danmaku threads, collected 14–15 August 2026, and are labelled as such throughout.