Every Item in Big Walk and What It Actually Does
By DayOneFix Editorial · August 24, 2026
Big Walk gives you around two dozen items and explains almost none of them. There is no inventory screen, no tooltips, and no official item list — the game expects you to pick something up and find out. The table below is the closest thing that exists to a reference, assembled by players.
Two rules govern all of it, and they explain most of the confusion:
- You can carry three things at most — one in your hands, one on a backpack, one on a hip bag — and only if someone has found you the bags. See the controls page for how bags work.
- You cannot reach what’s on your own back or hip. A teammate has to take it off you. That single rule is why groups keep arriving at puzzles with the right tool and no way to use it.
This whole page is community-documented. House House has published no item list, so the list below is one thorough player’s catalogue — useful, but not authoritative, and the counts in it are the least reliable part.
The Big Walk item list
| Item | Where it lives | What it does |
|---|---|---|
| Backpack | Inside the blue basket-like structures around the map | Carries one item on your back, which a friend can remove and use |
| Hip bag (belt) | Same blue structures | Carries one item on your hip, again removable only by someone else |
| Control panel piece carrier | Under the weather balloon, north of the Green and Blue Towers | Carries two puzzle pieces at once; slots onto a backpack |
| Binoculars | On top of every control panel tower | Look at things far away |
| Compass | Inside the Map Room | Pairs with the map for navigation |
| Map (handheld) | On a table inside the Map Room | Portable, foldable map with coordinate gridlines |
| GPS / coordinate tracker | A red frame below the Green Tower, near the chairlift station | Shows your live coordinates; solves the numeric puzzles, and can be worn on a backpack while someone else reads it |
| Laser pointer | On top of every tower; three inside the Map Room | Point at a distant thing so your group knows which thing you mean |
| Directional torch | Inside every control panel tower | Lights up an object when aimed at it directly |
| Lantern | Tutorial area, near points of interest, scattered widely | A wide amber pool of light. Can’t be carried in a bag — hands only |
| Item scanner | By the flare point near the tutorial area; inside every tower | Marks interactable objects with a yellow X |
| Flare | Down the path from the tutorial exit, by the Map Room, on top of every tower | Press the red button and fire a flare so a lost friend can find you |
| Flare gun | Ring-shaped buildings around the map — four buildings, four guns, in red, green, yellow and blue | Fires a smoke flare that lights an area; roughly a 20-second cooldown |
| Walkie-talkie | Below the Red Tower on a yellow frame over the ravine; by the red tunnel in the ravine; on a yellow frame mid-map | Two-way long-distance talk, and works with the radio transmitters |
| Radio transmitter / receiver | Towers, the Map Room, and on the trains | Hold the red button on the microphone to broadcast to every receiver on the map |
| Megaphone | On top of yellow cube blocks near the Yellow and Green Towers, and near the Purple Tunnel | Throws your voice a very long way — less far than a transmitter, far enough to shout down a mountain |
| Handheld radio | By the first radio on the crosswalk, past the first music area | Plays music from the seven radio stations once you’ve found and switched them on |
| Cowbell | Tutorial area | Makes noise your friends can hear from a distance |
| Whiteboard | Three by the Map Room; one behind the coordinate locator below the Green Tower | Leave a written message for players who aren’t with you |
| Paintbrush | The customisation room | Paint a friend’s head, upper body or lower body |
| Telescope | On platforms around the map | Used to solve the puzzles it belongs to |
| Golden head | Outside the blindfolded obstacle course near the Blue Tower | Wearing it removes almost all your sight, leaving blurry colour. Required for that puzzle |
| Golden key | The back of every control panel, once fed its pieces | Unlocks that area’s building, room or route — see how the keys work |
| Red control panel pieces | Awarded by puzzles all over the island | The currency of progression; feed them to a tower’s control panel to free its key |
| Timer | At various puzzles | Part of whichever puzzle it sits next to; usually thrown or slotted |
The three items worth going out of your way for
If you only chase a few, chase these:
- A walkie-talkie each. Two of you, two radios, and the game stops being a shouting match. It’s also the one item that makes splitting up viable at all — with the caveat that a teammate has to unclip yours from your belt before you separate.
- The GPS tracker. Every four-digit sign in Big Walk is a coordinate, and this reads them out live. It turns a class of puzzles from guesswork into a walk.
- The item scanner. It marks interactable objects with a yellow X. When a puzzle room has one thing you haven’t noticed, this finds it in seconds.
Honourable mention to the megaphone, which is straightforwardly the funniest item in the game.
What the item list gets wrong (and how we know)
Counts are where community documentation frays, so don’t plan around them:
- Megaphones: two or three? The item list says “there are three to find” and names three locations. The same author’s beginner-tips article says “there are only two megaphones on the map.” We can’t reconcile those.
- Bags: nine, ten, or eleven? Three write-ups by the same author give three different totals. All agree on nine blue structures, with one south-eastern structure holding both a backpack and a hip bag.
- The collectible has no name. Guides call the red pieces blorbs, Screen Hype calls them control panel pieces, PC Gamer christened them nubbins, Steam forum posters say red bulbs, Bilibili’s Chinese community calls them 葫芦 (gourds). None of these is official — there’s a Steam forum thread literally titled “Name for the red things”.
That’s not a criticism of the people who wrote these guides in the first week of a game with no documentation. It’s a reminder that “there are exactly N of X in Big Walk” is currently not a knowable fact.
FAQ
Does Big Walk have an inventory? No. You hold one item in your hands, and a backpack and hip bag each hold one more — and only another player can take those off you. An inventory system is the most common request on Steam’s forum.
What are the red things you keep collecting? Puzzle rewards that unlock keys. Feed five to a tower’s control panel and it releases that area’s golden key. They have no official name.
Can you carry a lantern in a backpack? No. The round lanterns are hands-only, which is why a lit route matters more than it sounds.
What’s the best item in Big Walk? For getting things done, a walkie-talkie each, then the GPS tracker and the item scanner. For fun, the megaphone.
Where do you find walkie-talkies? Community guides put them below the Red Tower on a yellow frame over the ravine, by the red tunnel in that ravine, and on another yellow frame on the mountainside mid-map.
Related
- Big Walk controls: backpack, belt, arm signals, colour
- How to get the key and open the Map Room
- How to get the train working
- How long Big Walk takes to beat
- Big Walk guide hub
Sources
Big Walk’s own description promises “an assortment of tools and toys” and singles out stealing a friend’s binoculars, on the Steam store page for app 1478500, checked 2026-08-24 — that, plus the walkie-talkie mentioned in the official FAQ as working with in-game text chat, is the entire extent of official item documentation.
The item table is Lyssa Greywood’s catalogue at Screen Hype, checked 2026-08-24, cross-checked against her backpack guide and beginner tips — where those three disagree with each other on how many megaphones and how many bags exist, we’ve reported the disagreement rather than picking a number. The control panel piece carrier under the weather balloon is corroborated independently by tasselfoot’s Big Walk 100% Achievement Guide on Steam, which describes the same item as letting you carry one extra piece and slotting onto a backpack. The rule that only another player can remove an item from your bag is corroborated by players in the Steam discussion forum, read 2026-08-24, where the absence of an inventory is the most repeated complaint. The GPS tracker’s use on the four-digit number puzzles, and the detail that it can be worn on a backpack while another player reads it, are independently confirmed by PC Gamer’s number puzzle walkthrough, checked 2026-08-24. The competing names for the red collectibles are as used in those sources plus the Steam forum thread “Name for the red things” and Chinese-language videos on Bilibili; there is no official term. Our own ranking of which items are worth chasing is editorial judgement, not anyone’s official advice.