Every Item in Big Walk and What It Actually Does

By DayOneFix Editorial · August 24, 2026

Big Walk gives you around two dozen items and explains almost none of them. There is no inventory screen, no tooltips, and no official item list — the game expects you to pick something up and find out. The table below is the closest thing that exists to a reference, assembled by players.

Two rules govern all of it, and they explain most of the confusion:

This whole page is community-documented. House House has published no item list, so the list below is one thorough player’s catalogue — useful, but not authoritative, and the counts in it are the least reliable part.

The Big Walk item list

ItemWhere it livesWhat it does
BackpackInside the blue basket-like structures around the mapCarries one item on your back, which a friend can remove and use
Hip bag (belt)Same blue structuresCarries one item on your hip, again removable only by someone else
Control panel piece carrierUnder the weather balloon, north of the Green and Blue TowersCarries two puzzle pieces at once; slots onto a backpack
BinocularsOn top of every control panel towerLook at things far away
CompassInside the Map RoomPairs with the map for navigation
Map (handheld)On a table inside the Map RoomPortable, foldable map with coordinate gridlines
GPS / coordinate trackerA red frame below the Green Tower, near the chairlift stationShows your live coordinates; solves the numeric puzzles, and can be worn on a backpack while someone else reads it
Laser pointerOn top of every tower; three inside the Map RoomPoint at a distant thing so your group knows which thing you mean
Directional torchInside every control panel towerLights up an object when aimed at it directly
LanternTutorial area, near points of interest, scattered widelyA wide amber pool of light. Can’t be carried in a bag — hands only
Item scannerBy the flare point near the tutorial area; inside every towerMarks interactable objects with a yellow X
FlareDown the path from the tutorial exit, by the Map Room, on top of every towerPress the red button and fire a flare so a lost friend can find you
Flare gunRing-shaped buildings around the map — four buildings, four guns, in red, green, yellow and blueFires a smoke flare that lights an area; roughly a 20-second cooldown
Walkie-talkieBelow the Red Tower on a yellow frame over the ravine; by the red tunnel in the ravine; on a yellow frame mid-mapTwo-way long-distance talk, and works with the radio transmitters
Radio transmitter / receiverTowers, the Map Room, and on the trainsHold the red button on the microphone to broadcast to every receiver on the map
MegaphoneOn top of yellow cube blocks near the Yellow and Green Towers, and near the Purple TunnelThrows your voice a very long way — less far than a transmitter, far enough to shout down a mountain
Handheld radioBy the first radio on the crosswalk, past the first music areaPlays music from the seven radio stations once you’ve found and switched them on
CowbellTutorial areaMakes noise your friends can hear from a distance
WhiteboardThree by the Map Room; one behind the coordinate locator below the Green TowerLeave a written message for players who aren’t with you
PaintbrushThe customisation roomPaint a friend’s head, upper body or lower body
TelescopeOn platforms around the mapUsed to solve the puzzles it belongs to
Golden headOutside the blindfolded obstacle course near the Blue TowerWearing it removes almost all your sight, leaving blurry colour. Required for that puzzle
Golden keyThe back of every control panel, once fed its piecesUnlocks that area’s building, room or route — see how the keys work
Red control panel piecesAwarded by puzzles all over the islandThe currency of progression; feed them to a tower’s control panel to free its key
TimerAt various puzzlesPart of whichever puzzle it sits next to; usually thrown or slotted

The three items worth going out of your way for

If you only chase a few, chase these:

  1. A walkie-talkie each. Two of you, two radios, and the game stops being a shouting match. It’s also the one item that makes splitting up viable at all — with the caveat that a teammate has to unclip yours from your belt before you separate.
  2. The GPS tracker. Every four-digit sign in Big Walk is a coordinate, and this reads them out live. It turns a class of puzzles from guesswork into a walk.
  3. The item scanner. It marks interactable objects with a yellow X. When a puzzle room has one thing you haven’t noticed, this finds it in seconds.

Honourable mention to the megaphone, which is straightforwardly the funniest item in the game.

What the item list gets wrong (and how we know)

Counts are where community documentation frays, so don’t plan around them:

That’s not a criticism of the people who wrote these guides in the first week of a game with no documentation. It’s a reminder that “there are exactly N of X in Big Walk” is currently not a knowable fact.

FAQ

Does Big Walk have an inventory? No. You hold one item in your hands, and a backpack and hip bag each hold one more — and only another player can take those off you. An inventory system is the most common request on Steam’s forum.

What are the red things you keep collecting? Puzzle rewards that unlock keys. Feed five to a tower’s control panel and it releases that area’s golden key. They have no official name.

Can you carry a lantern in a backpack? No. The round lanterns are hands-only, which is why a lit route matters more than it sounds.

What’s the best item in Big Walk? For getting things done, a walkie-talkie each, then the GPS tracker and the item scanner. For fun, the megaphone.

Where do you find walkie-talkies? Community guides put them below the Red Tower on a yellow frame over the ravine, by the red tunnel in that ravine, and on another yellow frame on the mountainside mid-map.

Sources

Big Walk’s own description promises “an assortment of tools and toys” and singles out stealing a friend’s binoculars, on the Steam store page for app 1478500, checked 2026-08-24 — that, plus the walkie-talkie mentioned in the official FAQ as working with in-game text chat, is the entire extent of official item documentation.

The item table is Lyssa Greywood’s catalogue at Screen Hype, checked 2026-08-24, cross-checked against her backpack guide and beginner tips — where those three disagree with each other on how many megaphones and how many bags exist, we’ve reported the disagreement rather than picking a number. The control panel piece carrier under the weather balloon is corroborated independently by tasselfoot’s Big Walk 100% Achievement Guide on Steam, which describes the same item as letting you carry one extra piece and slotting onto a backpack. The rule that only another player can remove an item from your bag is corroborated by players in the Steam discussion forum, read 2026-08-24, where the absence of an inventory is the most repeated complaint. The GPS tracker’s use on the four-digit number puzzles, and the detail that it can be worn on a backpack while another player reads it, are independently confirmed by PC Gamer’s number puzzle walkthrough, checked 2026-08-24. The competing names for the red collectibles are as used in those sources plus the Steam forum thread “Name for the red things” and Chinese-language videos on Bilibili; there is no official term. Our own ranking of which items are worth chasing is editorial judgement, not anyone’s official advice.