How to turn down the gore in Marvel's Wolverine — and the part you cannot turn off

By DayOneFix Editorial · September 14, 2026

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Marvel’s Wolverine is Insomniac’s first M-rated game, and they built a menu for it. The official accessibility list published on Insomniac’s support site includes a new Violence Customization category — which means you can dial the gore down without modding anything. It also means it is worth knowing exactly how far down it goes, because the answer is not “off.”

Marvel's Wolverine official key art
Official artwork · © Sony Interactive Entertainment / Insomniac Games

The four settings

SettingWhat Insomniac says it does
Violence Preset”Some, Full — Presets for a mix of different Dynamic Blood, Dismemberment, and Healing options”
Dynamic Blood”Toggles the visibility of blood from impacts during gameplay and cinematics”
Dismemberment”Toggles visibility of dismemberment in gameplay (no dismemberment) and cinematics (blurred)“
Visceral Healing”Toggles the level of physical damage displayed on Logan’s body in gameplay and cinematics”

The two things everyone gets wrong about this menu

1. The preset only goes to “Some.” The two values Insomniac lists are Some and Full. There is no None and no Off at the preset level. If you want the minimum, you set the preset to Some and then turn the individual toggles off yourself — the individual settings are toggles, the preset is not.

2. Dismemberment is handled differently in gameplay than in cutscenes. Insomniac’s own parenthetical is precise about it: gameplay gets “no dismemberment,” cinematics get “blurred.” So the story beats that involve claws going through people are still there — obscured, not cut. If your reason for turning this on is that you cannot watch it at all, blurred is what you get, and you should know that before you buy rather than after.

Visceral Healing is the one people do not expect. It is not about what Logan does to enemies — it is about what the game shows happening to him. A healing factor means visible wounds that close, and that is its own category of unpleasant. It is a separate toggle for a reason.

Swearing is a different menu

The Profanity Filter sits under audio, not violence: it “toggles whether profane words are audibly replaced by silence and visually replaced with asterisks.” One hard limitation in Insomniac’s own note — “feature for US English Only.” If you play in British English, French, German, Spanish, Italian or Japanese, this filter does nothing.

For streamers there is also Streaming Mode, which “toggles the usage of licensed or composed music” — the standard swap to avoid copyright claims on VODs.

While you are in that menu: difficulty is customisable too

Insomniac’s list documents the difficulty controls as accessibility options rather than a single difficulty slider, which is why they are easy to miss:

That last pair is the strongest single accessibility feature in the list. Slowing combat to 70% is a different game from lowering enemy damage, and it is the setting that makes a reaction-based combat system playable for people who cannot hit the parry window.

Worth knowing before launch day: there are no difficulty-related trophies, so none of this costs you the platinum.

A note on asterisks

Insomniac’s list marks some entries with an asterisk, and explains it: “asterisks(*) indicate feature will be added via update for disc-based copies at launch.” Audio Description, the non-English Screen Reader languages, Replay Cinematic and the Photo Mode shortcut are in that group. If you buy the disc and go offline, those specific features are not on it.

Sources

Every quoted setting name and description comes from Insomniac Games’ own support article, What Accessibility options does Marvel’s Wolverine feature?, which is the first-party list of what ships on disc and what arrives in the launch update. We have not played the game and are not describing how any of these look in motion — only what the developer says each one does. The “over 100+ new, returning and improved Accessibility Features” framing also appears in PlayStation Blog’s feature post of 28 August 2026.