Marvel's Wolverine graphics modes: what each one gives you on PS5 and PS5 Pro

By DayOneFix Editorial · September 14, 2026

Work through these

0 / 5 done

Ticks are saved on this device — close the page and pick up where you left off.

Marvel’s Wolverine launches 15 September on PS5. Reviews went up on 10–11 September, and between them they describe the full mode list — which is worth knowing before you start, because one of the options does not show up unless you change a console setting first.

Marvel's Wolverine official key art
Official artwork · © Sony Interactive Entertainment / Insomniac Games

The modes, by console

ConsoleModeWhat it targets
PS5Quality30fps, more ray tracing
PS5Performance60fps
PS5120Hz mode40fps — requires a 120Hz display and 120Hz output enabled on the console
PS5 ProFidelity Pro30fps with advanced ray tracing
PS5 ProPerformance Pro60fps, outputting the visuals of the standard Fidelity mode

PlayStation Universe’s review describes the base-PS5 set as “the usual spread of quality and Performance modes, with 120Hz modes for 40FPS and a smattering of ray-tracing to boot.” Push Square’s, written on a PS5 Pro, describes Performance Pro as running “at 60 frames-per-second while outputting the visuals of the standard Fidelity mode,” and Fidelity Pro as “providing 30FPS gameplay with advanced ray-tracing capabilities.”

The 40fps mode is the one people miss

This is the practical part. A 40fps mode only exists if your console is outputting 120Hz, because 40fps divides evenly into 120Hz the way 30 and 60 divide into 60Hz. If your PS5 is set to 60Hz output — which is the default unless you changed it — the option is simply absent from the game’s menu, and most players conclude the game does not have one.

To check: PS5 Settings → Screen and Video → Video Output → 120 Hz Output → Automatic. Your TV or monitor has to support 120Hz at the resolution you are using, and the cable has to be the HDMI 2.1 one that came with the console.

What you get for it: two-thirds of the smoothness gain of 60fps while keeping most of the visual settings of the 30fps mode. On a game built around reading enemy animations, that middle step is usually the better trade than either end.

Which to actually pick

What we have not verified

We have not measured any of this ourselves, and we have not seen a frame-rate analysis we can cite: Digital Foundry published a PS5/PS5 Pro tech review video, but a video is not something we can quote precisely, so there are no resolution or frame-time numbers on this page. Everything above is the mode list and behaviour as two reviewers described them. If a written analysis with measured figures appears, we will add it here with the numbers attached.

Campaign length, for planning: PlayStation Universe puts it at “around eighteen or so hours” without New Game Plus or full collectibles, Push Square at “roughly 20-hour.” Scores were 9/10 and 8/10 respectively.

Sources

Base-PS5 mode list, the 40fps/120Hz modes and the ~18-hour campaign estimate come from PlayStation Universe’s review (10 September 2026, 9/10). Performance Pro and Fidelity Pro behaviour and the ~20-hour estimate come from Push Square’s review (September 2026, 8/10), written on PS5 Pro. The 120Hz-output requirement for a 40fps mode is how the PS5 works generally, not a claim specific to this game. No official Insomniac or PlayStation statement about the mode line-up has been published.