JoJo's Bizarre Adventure: Golden Spirit is out — released 13 August 2026: the launch record
JoJo's Bizarre Adventure: Golden Spirit releases on
13 August 2026
The exact unlock time has not been announced. The countdown above runs to midnight where you are, which is the earliest the date can start for you — not a confirmed unlock moment. We update this page as soon as the publisher or the store page states a time.
Released. The game went live at 07:00 UTC on 13 August — the App Store listing timestamp turned out to be exact, while fan countdowns targeting 00:00 UTC were seven hours early. Our polling of twelve storefronts found no staggered rollout: nine regions live at once, three (Taiwan, Hong Kong, Japan) excluded outright.
| Release date | 2026-08-13 |
|---|---|
| Developer | Hoolai Game Limited |
| Publisher | KLab / Wanda Cinemas Games |
| Platforms | iOS (App Store) · Android (Google Play) |
| Preload | Not offered |
| Early access | None advertised |
JoJo’s Bizarre Adventure: Golden Spirit — the officially licensed tactical RPG spanning all six anime generations — is out now on iOS and Android. It went live at 07:00 UTC on 13 August 2026, free-to-play, after pre-registration passed 2 million.
What time did it unlock?
07:00 UTC on 13 August — the App Store listing’s timestamp, which we had treated as a generic store artifact, turned out to be exact. The fan countdowns targeting 00:00 UTC were seven hours early.
The other assumption that did not survive contact: mobile launches are supposed to propagate store-by-store over several hours, so “wait for your region” is the standard advice. We polled twelve storefronts across the launch window and found no staggered rollout at all — every storefront that was getting the game had it at the same moment. The full launch log is here.
The region fine print — now confirmed at launch
The marketing line is “worldwide excluding Japan”. We reported on launch eve that Taiwan and Hong Kong looked absent too; the launch confirmed it. Polling on release day: live in the US, UK, Germany, France, Singapore, South Korea, Australia, Brazil and India; nothing in Taiwan, Hong Kong or Japan at any check.
Because there was no staggered rollout, players in those three regions have a definite answer rather than a waiting game: the game is not coming to those storefronts on this schedule. The listing also declares English as the only supported language. An alternate-region account is the workaround — with the usual payment-method caveats.
One more history note: this project began life in 2020 as a China-mainland release (announced by KLab with Shanda under the name 乔乔的奇妙冒险:黄金赞歌, and tested as “Golden Anthem”), before re-emerging as the 2026 global launch under Hoolai and Wanda. That is why older coverage uses a different English title.
What kind of game is this?
A tactical grid RPG: teams assemble on an 11-panel formation grid, with a Wit stat driving matchup counterplay and RUSH attacks chaining ultimates across three battle styles. 50+ characters from Parts 1–6 at launch across R/SR/SSR rarities, 18 battle environments with weather that alters stats — sandstorms, rain, heavy snow — plus PvP and World Bosses. Production is the selling point: 3D models plus Live2D recreations of anime scenes, and a soundtrack by Yugo Kanno (Stardust Crusaders, JoJoLands).
Pre-registration rewards — all milestones hit
The campaign closed past 2M with every tier unlocked: 200K coins, 20 Stones of Destiny, 600 Astrogems, 2 Extreme Trial Keys, 10 Uncharted Fate cards, and the capstone SR Joseph Joestar. Everything is granted in-game after first login during the launch window — there is nothing to claim before the servers open.
Further reading
- Codes: how redemption works and what’s live
- Reroll guide: the gacha system, explained before launch
- Server status: the launch-window tracker
- Download guide — regions, size and the APK warning
What we will cover on day one
A 2M-preregistration mobile launch has a predictable failure set: login queues and server errors in the first hours, download stalls on the 1.8 GB package, and reward mails arriving late. That is this site’s core beat — if Golden Spirit stumbles at the door, the fix coverage lands here and on the launch-week guides.
Sources
Platform, size and language facts trace to the App Store listing; pre-registration numbers and rewards to the official campaign site; the launch-date announcement to the press coverage linked above. The Taiwan/Hong Kong absence was our own store lookup on 12 August, confirmed by launch-day polling of twelve storefronts on 13 August.
FAQ
What time does Golden Spirit unlock on 13 August?
07:00 UTC on 13 August 2026. The App Store timestamp turned out to be exact and the fan countdowns targeting 00:00 UTC were seven hours early. There was no staggered regional rollout — every storefront receiving the game had it at that moment.
Which countries can play? Is it really worldwide?
Officially 'worldwide excluding Japan', but the real exclusion list is longer. Launch-day polling of twelve storefronts: live in the US, UK, Germany, France, Singapore, South Korea, Australia, Brazil and India; absent in Taiwan, Hong Kong and Japan at every check. With no staggered rollout, those three are excluded rather than delayed.
Is Golden Spirit on PC?
No. iOS and Android only — no PC client, console version or official emulator support has been announced.
What do pre-registration rewards include?
All milestones through 2M+ registrations were hit: 200K coins, 20 Stones of Destiny, 600 Astrogems, two Extreme Trial Keys, 10 Uncharted Fate cards, and an SR Joseph Joestar. They are delivered in-game once you log in during the launch window.
Are there launch codes?
None have been published before launch. Pre-registration rewards are automatic and are not codes. If launch codes appear, they land on our codes page with expiry tracking.
- App Store listing — JoJo's Bizarre Adventure: GS (ID 6757908157)
- Official pre-registration site (KLab / Wanda / Hoolai)
- Notebookcheck — 13 August launch date announcement press report, not an official statement